


So I'm really proud of what we've accomplished with OpenGL over the past years, but I'm also really excited about the direction Metal's taking us. And even before joining Apple I worked on a couple of other OpenGL implementations. But prior to this I worked on Apple's OpenGL and OpenGL ES frameworks for many years. Now my main role on that team is to help developers learn Metal and have a great experience using it. My name is Dan Omachi, I'm an engineer in Apple's Metal Ecosystem Team.
